Posted by
Unknown
I have bit the bullet and started working with paint effects. I have estimated that when time comes to finally render, Frames will take around 40 mins depending on the shot. I rendered my images below in 1080 though, and I will be rendering in 720 for the final animation. Also the renders below were heavy shots where I purposely tried to fill the frame.
I need to expand my forest some, not alot, just a bit more. I need to add some fog to help the transition in a distance. Ill just use a a torus as the fog container shape and surround my scene. I need to fix the ground texture mostly, add some rock variance and add rock formation around the firplace. The smoke from the fire is becoming yellow with the light, so I need to increase transparancy or decrease color gain.
I believe these changes will make it look great and I begin the animation.
I need to expand my forest some, not alot, just a bit more. I need to add some fog to help the transition in a distance. Ill just use a a torus as the fog container shape and surround my scene. I need to fix the ground texture mostly, add some rock variance and add rock formation around the firplace. The smoke from the fire is becoming yellow with the light, so I need to increase transparancy or decrease color gain.
I believe these changes will make it look great and I begin the animation.
Posted by
Unknown
I finished modeling and painting the Mech Transporter and all in all I am pleased with my results. For this week ill rig the mechanical components and place my both my models in the fireplace scene to light.
Painting in Mudbox
Rendered in Maya.
I been creating a scene with paint effects and low poly meshes that I had previously prepared for edw. Rendering times are high but I should finish on time depending on how well my rigs allow me to animate.
Posted by
Unknown
So I am very close to finishing up the Transporter. I wanted to make use of this break the best way I could. So I looked at my design critically and kept the things I liked and scrapped the things I didn't In the end I am really happy with the result. I will finish things this week and hopefully solve the environment issue.
Posted by
Unknown
Blocking out the transporter to my thesis. Getting together the main components to the head of the transporter.
Posted by
Unknown
I had planned to use this last week to create my environment in Vue. Since vue is not up on the computers and might not be till we come back, I decided to work on tightening things up. I went back and started prepping the model for some rigging so I can have it posed when I present next week.
Breakdown of the work i did this week
Restructured Body -1.5 Hours
Updated Shaders (Help seperate main compontents) - 1 Hour
Joints and Model Tweeking - 4 hours
Lights - about an hour.
Cockpit - 1 hour
Grouping and Renaming - 5.5 hours
I plan to also have the model completely textured by next week when it comes time to present. The textures may not be completely finished but will be at a point where I could leave them, should I get backed up on y timeline.
Breakdown of the work i did this week
Restructured Body -1.5 Hours
Updated Shaders (Help seperate main compontents) - 1 Hour
Joints and Model Tweeking - 4 hours
Lights - about an hour.
Cockpit - 1 hour
Grouping and Renaming - 5.5 hours
I plan to also have the model completely textured by next week when it comes time to present. The textures may not be completely finished but will be at a point where I could leave them, should I get backed up on y timeline.
Posted by
Unknown
I have corrected the problems previously stated and am breaking down major components with color,
Posted by
Unknown
I went back and did some more conceptualizing and focused hard on the functionality over the last two weeks. Here is a concept drawing I did of the mech. Blocking out and drawing took me around 4 hours.
Working of this I have done further modeling to my mech and I plan to show immense progress in comparison to the previous 2 weeks of tweaking and concept drawing.
Initially I wanted to finish this by the 27th and I still hope to be at a stage where aside from some rigging, I can have a full finished model and textures in place.
Posted by
Unknown
Establishing shot of forest
Dolly in the Camera
Cut to the campsite with mechs and mech transporter
Cut to the other side, and zoom in on mech
The mech is mobilized turns on and stands up.
The mehc walks into the back of the mech transporter
Posted by
Unknown
The big inspirations for this mech design derive from three sources. Two big inspirations come from anime shows Zoids and Gundam. These shows have both achieve the main things I want to achieve with my mechs. Mobility and style. Though Zoids mech derive from animal designs, they still bare all the designs of a common mech.


Zoids are very intricate in design because are a underlying body thats made of a body frame, pipes, hydraulics, bolts, wires, and tubes. This underlying frame is covered with armor pieces that give the overall look of the mech. Th armor pieces are fitted in ways that dont restrain the movements of each zoid but still providing cover to the crucial components. Every zoid is built with this structure and I will utilize something similar in mine.Gundams are my main inspiration in areas of aesthetics and proportions. I want to create my own look from using gundams as my guidelines.
Finally my last source of inspiration in my mech design come from District 9. They used the mech suit to interact with various objects in the movie and had it animate to do many things. I wanna draw out bits and pieces from what they did with the suit in my design of my mech,
Posted by
Unknown
I figured I would try my take on a more retro approach to this mech transporter. This was a more of a design study then a practical concept. The overall design is not something that I wanna use but I found some design aspects that I want to keep. I will now try to achieve the final design of this vehicle in my final concept drawing.
This next week I will try to create my mech concept. I will try to freeform the concept rather than block out my drawings in maya. I have a strong visual sense of what I want to achieve and I think blocking out the design would waste more time instead of saving it.
Posted by
Unknown
I need to share the plot background to this project to help give the visual style. So here it is
Now i am working on gradually gathering a cohesive style for my project. I have been working on the concept to Mech Transporter called Haven and this is what I have so far.
Its a start but I would like to achieve something more mechanical and rugged. I think this vehicle is to clean to be created without the use of much industrial means.
The year is 2050, a hacker group called Omni steals the freedoms of all people on a worldwide scale. The world being so connected ends up causing its greatest downfall. The hacker group unhappy with the way governments of the world have been governing its people, takes matters into their own hands and acquires all government access codes. On the 1st of May Omni shuts down all power plants and causes a global blackout. A broadcasting message soon plays an hour later informing the state of the world to the people. In the message instructions are given to where they can regain their freedoms. Unfortunately our freedoms had a different meaning to Omni and regaining our freedoms meant for us to live in 12 colonies that were secretly established across the world where every citizen is of middle class. In fact no person is more privileged in the next. Of course this caused mixed emotions from the people, some found this life a more suitable arrangement. Others, mostly the rich, were outraged and those who try to establish dominance over others disappeared in the night. There is no crime in the colonies, you hear rumors of the occasional disturbance, but all bodies of the names involved in such rumors go missing as well. Its ironic that the only rule Omni says we are required to respect while in the colonies is that "one must not impend upon another person's freedom." Living out of the colonies are the remaining government and government officials. They have banded together to form a group known as the Order. They plan to regain their system of government and overcome the global takeover. Limited in there technology The Order can not communicate with modern technology. In fact they cant even use modern technology as long as its connected to through the net. Omni has full control of the net and many believe that they see everything in the colonies through hidden cameras. The colonies can not be entered from the outside, and no person is allowed to leave. Somehow food and water is entering the colonies, but the sources are unknown. The colonies are guarded by 2 different type of entities. The Order has given them the names Golem's and Spirits. Golems are hostile ground monsters that protect the outside of the colonies and Spirits are somewhat ethereal flying beings that protect the skies.
Forward 10 years its 2060 and the Order has been moving in the shadows of the outside world. They gathered there resources and devised a plan to get past the colonies first line of defense, the Golems. But to say get past is technically inaccurate, they plan to capture a Golem in hopes to find a suitable weakness they can exploit. To do this the Order has created 3 mechs with considerably strong capabilities to confront a Golem. The Order has also been getting help from a very unlikely source during these past few years. In an attempt to revert society to the way it once was, another exceptionally skilled hacker group by the name Igloo has been leaking details and information to Order from inside the colonies. Limited to what they can do without being discovered they plan to launch a consecutive cyber attack from the inside with the Order. Here is where the story begins...
Now i am working on gradually gathering a cohesive style for my project. I have been working on the concept to Mech Transporter called Haven and this is what I have so far.
Its a start but I would like to achieve something more mechanical and rugged. I think this vehicle is to clean to be created without the use of much industrial means.
Posted by
Unknown
This is where ill be tracking my progress for my thesis. My thesis project revolves around making assets for a 5 min animation called Omnivision. I have done a lot of writing on this idea and have put a lot of thought in it. Now I begin making the visual style of these assets
Environment - Vue asset created in proportions to Environment Layout
Ground Carrier - large ground vehicle for transporting mechs
Mech - piloted vehicles
Golem and Particles - golem using particles
Environment - Vue asset created in proportions to Environment Layout
Ground Carrier - large ground vehicle for transporting mechs
Mech - piloted vehicles
Golem and Particles - golem using particles
Posted by
Unknown
Powered by Blogger.




































